Dispatcher pattern:
The dispatcher pattern is a method for scheduling (or dispatching) code for execution from a worker-thread to the main-thread. In object-oriented programming, a member variable (sometimes called a member field) is a variable that is associated with a specific object, and accessible for all its methods (member functions). In class-based languages, these are distinguished into two types. If there is only one copy of the variable shared with all instances of the class, it is called a class variable or static member variable. Iff each instance of the class has its own copy of the variable, the variable is called an instance variable.
In object-oriented programming, a member variable (sometimes called a member field) is a variable that is associated with a specific object and accessible for all its methods (member functions). In class-based languages, these are distinguished into two types. If there is only one copy of the variable shared with all instances of the class, it is called a class variable or static member variable. If each instance of the class has its own copy of the variable, the variable is called an instance variable.
In mathematics, the quaternions are a number system that extends the complex numbers. In Unity, Quaternions are used to represent rotations.
Unity’s Prefab system allows you to create, configure, and store a GameObject complete with all its components, property values, and child GameObjects as a reusable Asset. The Prefab Asset acts as a template from which you can create new Prefab instances in the Scene. Read more.
A group of specialized mathematical functions that represent what a machine learning system has learned from the training data. Together they represent the steps and intelligent machine will take to arrive at a decision. Read more.
A task in which a model must predict what specific known group(s) a new input might belong to. Read more.
A task in which a model must predict a numerical value for a specific scenario. Read more.
Certainty level of the result driven in percentages.
Term
Definition
Cross-lingual
Cross-lingual text mining is a general category denoting tasks and methods for accessing the information in sets of documents written in several languages, or whenever the language used to express an information need is different from the language of the documents.
When we talk about transformations in 3D space, we mean altering the position, orientation, or scale of an object. These transformations can include various operations such as translation (shifting the position), rotation (changing the orientation), shear (distorting the shape), scale (changing the size), reflection (flipping the object), and projection (mapping the 3D point onto a 2D plane).
To perform these transformations, a common technique is to use a transformation matrix. A transformation matrix is a mathematical matrix that stores the information about the desired transformation. By multiplying a Vector3 representing a point(x,y,z position) with the transformation matrix, we can apply the transformation to that point.
When we talk about "applying the matrix to the vector," it means that the transformation matrix is multiplied with the Vector3 point to achieve the desired transformation. The resulting Vector3 will reflect the transformed position, orientation, or scale of the original point in 3D space.
Matrix4 in Three.js docs
OpenGL matrices tutorial
is a characteristic of a product or system, whose interfaces are completely understood, to work with other products or systems, at present or in the future, in either implementation or access, without any restrictions.
In computing, a user agent is software (a software agent) that is acting on behalf of a user, such as a web browser that "retrieves, renders and facilitates end-user interaction with Web content".