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A hemispheric light is an easy way to simulate an ambient environment light. In our case, we are doing the bare minimum, just giving a name to the light and set it's location.
Setting y location to 1 while our main object is in the center (0,0,0) location will move the light above the object.
We are creating a Box Mesh by calling BABYLON.MeshBuilder.CreateBox method with the minimum requirements, a name and an options empty object.
We will create our scenes, save and share them on playground.
To create a basic BabylonJS scene, we initialize a scene, create camera, light and a mesh and return the scene object.
Scene object gets engine as the input argument. You don't have to worry about the engine when you are working on the playground but when you are working on your local code sample, we will create the engine as well.
You can simply open up the playground link on your phone or
We need to add an environment and create an XR Experience. This will automaticly add a button to our scene to go into VR mode.
We can also add the WebXR directly to a loaded model without an environment.
Loading a 3D model is like uploading an image but for 3D models. You can upload one or multiple models as shown in below code sample.
Loading takes time and is asynchronous. When we call the function, web browser gives us back a "" that it will give us a result when the loading is complete. Now we can call the can let the browser know what we want to do when the loading is complete inside the .then(whatToDoWhenModelLoadedFunction). We call this function a callback functions.
Below example loads all the models in the path and changes the position.
1) The postion of the house is changed in the above example by setting an integer value to house1.position.y. Try setting scaling the model by setting it's scale value, ex: house1.scale.x.
2) Console.log the house2 object to see what it is. Save and open the developer tools with the short cut: Option + Command + I on mac and Control + Shift + I on windows. Find the console tab to see the printed house object.
Arc Rotate Camera acts like a satellite in orbit around a target and always points towards the target position. In our case, it is pointing towards the box. Where ever you move your camera, it will still point to towards the box.
Arc Rotate Camera parameters are: name you want to give to your camera, alpha(radians) the longitudinal rotation, beta beta (radians) the latitudinal rotation, radius(the distance from the target position), target position(center where the box will be created as a default), scene(optional argument). In this code example scene is not given as an argument and defaults to the scene object on the playground.
Setting beta to 0 or PI can, for technical reasons, cause problems.
Dragging an object in 6 .
Find the code sample on Github
If you are starting a new project, you can use the below projects as a template on github:
Babylon Webpack es6 by Raanan
React Babylon by Brianzinn
Angular Babylon by JohnnyDevNull
Vue Babylon by Beg-in
Or you can follow the Babylon TypeScript Webpack setup tutorial.
You can use your favorite tool like npm or yarn to add babylon packages. Find more information about BabylonJS NPM packages on the documentation.