# How Do Blueprints Work?

In their basic form, Blueprints are **visually scripted** additions to your game. By connecting **Nodes, Events, Functions,** and **Variables** with Wires, it is possible to create complex gameplay elements.

Blueprints work by using graphs of Nodes for various purposes - **object construction**, **individual functions**, and general **gameplay events** - that are specific to each instance of the Blueprint in order to implement behavior and other functionality.

Let's look at each of these use cases by an example.


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