> For the complete documentation index, see [llms.txt](https://www.xrdev.app/mixed-reality-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://www.xrdev.app/mixed-reality-docs/webxr-lessons.md).

# WebXR Lessons

WebXR Lessons: [www.learnwebxr.dev](https://www.xrdev.app/mixed-reality-docs/www.learnwebxr.dev)

{% embed url="<https://www.youtube.com/WebXR>" %}
WebXR YouTube Channel
{% endembed %}

Wellcome to the introduction to WebXR Lessons. We will talk about:&#x20;

{% content-ref url="/pages/-MLuJTDSDZxHLG-rWp\_G" %}
[3D on the Web](/mixed-reality-docs/webxr-lessons/3d-on-the-web.md)
{% endcontent-ref %}

{% content-ref url="/pages/-MLuKmgNJgTSpBrCvLDo" %}
[WebXR Device APIs](/mixed-reality-docs/webxr-lessons/introduction-to-webxr-device-apis.md)
{% endcontent-ref %}

{% content-ref url="/pages/-MQ9Ey9e4JqPC6PWJjAw" %}
[A-Frame](/mixed-reality-docs/webxr-lessons/a-frame.md)
{% endcontent-ref %}

{% content-ref url="/pages/-MLuLMC6C0W4uYt10-bD" %}
[Babylon.js](/mixed-reality-docs/webxr-lessons/babylon.js.md)
{% endcontent-ref %}

{% content-ref url="/pages/-MM30z4n5UGIrbHC5t-7" %}
[ThreeJS Scene](/mixed-reality-docs/webxr-lessons/3d-on-the-web/project/threejs-scene.md)
{% endcontent-ref %}

### Links

Short link to WebXR Lessons: [www.learnwebxr.dev](https://www.xrdev.app/mixed-reality-docs/www.learnwebxr.dev)

![www.learnwebxr.dev link QR code](/files/-MWBuYSJSrPNaqdOwX96)

[FrontEndMasters WebXR Course](https://frontendmasters.com/courses/3d-webxr/):

{% embed url="<https://frontendmasters.com/courses/3d-webxr/>" %}
FrontendMasters Introduction to 3D and WebXR Course
{% endembed %}

Windows Mixed Reality JavaScript Documentation: [aka.ms/WebXR](http://aka.ms/WebXR)

{% embed url="<https://docs.microsoft.com/en-us/windows/mixed-reality/develop/web/webxr-overview?WT.mc_id=aiml-0000-ayyonet>" %}
Windows Mixed Reality WebXR Documentation
{% endembed %}

### Why web is important for Mixed Reality Development?

Web is for all and web is always free. As a developer, you will always have the right to your own creation and distribution, which is not the case on any other platform.

* [3D on the Web](/mixed-reality-docs/webxr-lessons/3d-on-the-web.md)
* [Introduction to WebXR Device APIs](/mixed-reality-docs/webxr-lessons/introduction-to-webxr-device-apis.md)
  * [What are WebXR Device APIs?](/mixed-reality-docs/webxr-lessons/introduction-to-webxr-device-apis/concepts/what-are-webxr-device-apis.md)
  * [Which Devices are Compatible with WebXR?](/mixed-reality-docs/webxr-lessons/introduction-to-webxr-device-apis/concepts/which-devices-are-compatible-with-webxr.md)
  * [Which Browsers Support WebXR?](/mixed-reality-docs/webxr-lessons/introduction-to-webxr-device-apis/concepts/which-browsers-support-webxr.md)
* [Introduction to Babylon.js](/mixed-reality-docs/webxr-lessons/babylon.js.md)
  * [What is BabylonJS?](/mixed-reality-docs/webxr-lessons/babylon.js/concepts/what-is-babylonjs.md)
  * [How to Create a WebXR Augmented Reality App?](/mixed-reality-docs/webxr-lessons/babylon.js/project/how-to-create-a-webxr-augmented-reality-app.md)
  * [How to Debug and Test Tour WebXR Applications with Crome Dev Tools?](/mixed-reality-docs/webxr-lessons/introduction-to-webxr-device-apis/project/how-to-debug-and-test-your-webxr-application-with-chrome-dev-tools.md)
  * [What is the Lifecycle of a WebXR Application?](/mixed-reality-docs/webxr-lessons/introduction-to-webxr-device-apis/concepts/what-is-the-lifecycle-of-a-webxr-application.md)


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