# What makes a 3D model? What are Polygons, Splines, Vertices, Meshes and Materials?

A **3D model** is a digital representation of a real world object. Representing a 3D object requires you to get to know some parts that makes up the 3D object.

&#x20;**Polygonal modeling** is an approach for modeling objects by representing or approximating their surfaces using polygon meshes.

![Example of triangle mesh.](/files/-M2aMwTI0dtPYHVABCJr)

Objects created with polygon meshes must store different types of elements. These include **vertices**, **edges**, **faces**, **polygons** and **surfaces**.

![](/files/-M2aNrmHe11LnZM8SQpY)

### Why are polygons important?

The more edges and faces a model has, detail if the model improves. On the other hand, having a high polygon count model will reduce the performance of your app. The calculation that needs to be done to render the model is expensive.&#x20;


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://www.xrdev.app/mixed-reality-docs/lessons/lesson-2/concepts/what-makes-a-3d-model-what-are-polygons-splines-vertices-meshes-and-materials.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
