How to add pins using the MapPinLayer?
This approach is better suited for large data sets where clustering may be required:
Add a
MapPinLayer
component to the MapRenderer's GameObject. If clustering is enabled, check this setting on the layer and attach a prefab that has a ClusterMapPin component.

In a script, get a reference to the
MapPinLayer
and addMapPin
instances to the the layer'sMapPins
collection.
foreach (var mapPinLocation in _maoPinLocations)
{
var mapPin = Instantiate(_mapPinPrefab);
mapPin.Location = mapPinLocation;
_mapPinLayer.MapPins.Add(mapPin);
}
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