> For the complete documentation index, see [llms.txt](https://www.xrdev.app/mixed-reality-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://www.xrdev.app/mixed-reality-docs/webxr-lessons/introduction-to-webxr-device-apis/project.md).

# Project

In this section, we will turn our 3D experience from the last section into an immersive  experience. We will develop on our local device, laptop or desktop and run the code locally.

### Prerequisites

You can follow along the tutorial using an online editor. If you want to learn how to develop on your local environment, please follow the below checklist.

* [ ] Download the tools listed in [3D on the Web Resources](/mixed-reality-docs/webxr-lessons/3d-on-the-web/resources.md).
* [ ] Optional: Create a Github account if you don't already have one.&#x20;
* [ ] Optional: install git on your development device.
* [ ] Enable developer mode on your mobile device([Android](https://developer.android.com/studio/debug/dev-options), [iOS](https://www.wikihow.com/Enable-Developer-Mode-on-an-iPhone#:~:text=This%20is%20the%20gray%20gear%20icon%20on%20your%20iPhone's%20Home%20screen.\&text=Scroll%20down%20and%20tap%20Developer,your%20computer%20while%20running%20Xcode.), [Samsung](https://www.samsung.com/uk/support/mobile-devices/how-do-i-turn-on-the-developer-options-menu-on-my-samsung-galaxy-device/)) and/or AR/VR headset. ([HoloLens](https://docs.microsoft.com/windows/mixed-reality/develop/platform-capabilities-and-apis/using-visual-studio?WT.mc_id=aiml-0000-ayyonet), [Oculus](https://developer.oculus.com/documentation/oculus-browser/browser-remote-debugging/), [HP](https://support.hp.com/us-en/document/c06433655)).
* [ ] Have a usb cable ready to connect your mobile device or headset to your development device.


---

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