# How to set up your project for iOS or Android\[Experimental]?

**1 )** Make sure you have imported  **Microsoft.MixedReality.Toolkit.Unity.Foundation** as a custom asset or through NuGet.&#x20;

**2 )** In the Unity Package Manager (UPM), install the following packages:

| Android                         | iOS                            |
| ------------------------------- | ------------------------------ |
| AR Foundation Version: 2.1.4    | AR Foundation Version: 2.1.4   |
| ARCore XR Plugin Version: 2.1.2 | ARKit XR Plugin Version: 2.1.2 |

**3 )** Enabling the Unity AR camera settings provider.

The following steps presume use of the MixedRealityToolkit object. Steps required for other service registrars may be different.

1. Select the **MixedRealityToolkit** object in the scene hierarchy.

![MixedReality Toolkit in Hierarchy panel.](/files/-M9WFEAZcV6ac6S-ZA0H)

&#x20; 2\. Select **Copy and Customize** to Clone the MRTK Profile to enable custom configuration.

![Copy and Customize to Clone the MRTK Profile.](/files/-M9WFVBeJJ-fZJm4oytV)

&#x20;3\.  Select **Clone** next to the Camera Profile.

![Clone camera profile.](/files/-M9WFk1MCi7UVQdu7ils)

4\.  Navigate the Inspector panel to the camera system section and expand the **Camera Settings Providers** section.

![Camera Settings Providers](/files/-M9WFwd8J7dfADmdbH9O)

&#x20;5\.  Click **Add Camera Settings Provider** and expand the newly added **New camera settings** entry.

![New camera settings expanded view.](/files/-M9WG8hBnIMDPFt2bCQE)

&#x20;6\. Select the Unity AR Camera Settings provider from the Type drop down.

![Unity AR Camera Settings.](/files/-M9WGSGpR08bePP4-ovJ)


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