# How to build and use the ASA app for HoloLens?

At this point, your **AzureSpatialAnchorsScript.cs** should look like below code snippet:

```csharp
using Microsoft.Azure.SpatialAnchors;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.XR.WSA;
using UnityEngine.XR.WSA.Input;

public class AzureSpatialAnchorsScript : MonoBehaviour
{   
    /// <summary>
    /// The sphere prefab.
    /// </summary>
    public GameObject anchorPrefab;

    /// <summary>
    /// Set this string to the Spatial Anchors account id provided in the Spatial Anchors resource.
    /// </summary>
    protected string SpatialAnchorsAccountId = "Set me";

    /// <summary>
    /// Set this string to the Spatial Anchors account key provided in the Spatial Anchors resource.
    /// </summary>
    protected string SpatialAnchorsAccountKey = "Set me";

    /// <summary>
    /// Our queue of actions that will be executed on the main thread.
    /// </summary>
    private readonly Queue<Action> dispatchQueue = new Queue<Action>();

    /// <summary>
    /// Use the recognizer to detect air taps.
    /// </summary>
    private GestureRecognizer recognizer;

    protected CloudSpatialAnchorSession cloudSpatialAnchorSession;

    /// <summary>
    /// The CloudSpatialAnchor that we either 1) placed and are saving or 2) just located.
    /// </summary>
    protected CloudSpatialAnchor currentCloudAnchor;

    /// <summary>
    /// True if we are 1) creating + saving an anchor or 2) looking for an anchor.
    /// </summary>
    protected bool tapExecuted = false;

    /// <summary>
    /// The ID of the CloudSpatialAnchor that was saved. Use it to find the CloudSpatialAnchor
    /// </summary>
    protected string cloudSpatialAnchorId = "";

    /// <summary>
    /// The sphere rendered to show the position of the CloudSpatialAnchor.
    /// </summary>
    protected GameObject anchor;
    protected Material anchorMaterial;

    /// <summary>
    /// Indicate if we are ready to save an anchor. We can save an anchor when value is greater than 1.
    /// </summary>
    protected float recommendedForCreate = 0;

    // Start is called before the first frame update
    void Start()
    {
        recognizer = new GestureRecognizer();

        recognizer.StartCapturingGestures();

        recognizer.SetRecognizableGestures(GestureSettings.Tap);

        recognizer.Tapped += HandleTap;

        InitializeSession();
    }

    // Update is called once per frame
    void Update()
    {
        lock (dispatchQueue)
        {
            if (dispatchQueue.Count > 0)
            {
                dispatchQueue.Dequeue()();
            }
        }
    }

    /// <summary>
    /// Queues the specified <see cref="Action"/> on update.
    /// </summary>
    /// <param name="updateAction">The update action.</param>
    protected void QueueOnUpdate(Action updateAction)
    {
        lock (dispatchQueue)
        {
            dispatchQueue.Enqueue(updateAction);
        }
    }

    /// <summary>
    /// Cleans up objects.
    /// </summary>
    public void CleanupObjects()
    {
        if (sphere != null)
        {
            Destroy(sphere);
            sphere = null;
        }

        if (sphereMaterial != null)
        {
            Destroy(sphereMaterial);
            sphereMaterial = null;
        }

        currentCloudAnchor = null;
    }

    /// <summary>
    /// Cleans up objects and stops the CloudSpatialAnchorSessions.
    /// </summary>
    public void ResetSession(Action completionRoutine = null)
    {
        Debug.Log("ASA Info: Resetting the session.");

        if (cloudSpatialAnchorSession.GetActiveWatchers().Count > 0)
        {
            Debug.LogError("ASA Error: We are resetting the session with active watchers, which is unexpected.");
        }

        CleanupObjects();

        this.cloudSpatialAnchorSession.Reset();

        lock (this.dispatchQueue)
        {
            this.dispatchQueue.Enqueue(() =>
            {
                if (cloudSpatialAnchorSession != null)
                {
                    cloudSpatialAnchorSession.Stop();
                    cloudSpatialAnchorSession.Dispose();
                    Debug.Log("ASA Info: Session was reset.");
                    completionRoutine?.Invoke();
                }
                else
                {
                    Debug.LogError("ASA Error: cloudSpatialAnchorSession was null, which is unexpected.");
                }
            });
        }
    }

    /// <summary>
    /// Initializes a new CloudSpatialAnchorSession.
    /// </summary>
    void InitializeSession()
    {
        Debug.Log("ASA Info: Initializing a CloudSpatialAnchorSession.");

        if (string.IsNullOrEmpty(SpatialAnchorsAccountId))
        {
            Debug.LogError("No account id set.");
            return;
        }

        if (string.IsNullOrEmpty(SpatialAnchorsAccountKey))
        {
            Debug.LogError("No account key set.");
            return;
        }

        cloudSpatialAnchorSession = new CloudSpatialAnchorSession();

        cloudSpatialAnchorSession.Configuration.AccountId = SpatialAnchorsAccountId.Trim();
        cloudSpatialAnchorSession.Configuration.AccountKey = SpatialAnchorsAccountKey.Trim();

        cloudSpatialAnchorSession.LogLevel = SessionLogLevel.All;

        cloudSpatialAnchorSession.Error += CloudSpatialAnchorSession_Error;
        cloudSpatialAnchorSession.OnLogDebug += CloudSpatialAnchorSession_OnLogDebug;
        cloudSpatialAnchorSession.SessionUpdated += CloudSpatialAnchorSession_SessionUpdated;
        cloudSpatialAnchorSession.AnchorLocated += CloudSpatialAnchorSession_AnchorLocated;
        cloudSpatialAnchorSession.LocateAnchorsCompleted += CloudSpatialAnchorSession_LocateAnchorsCompleted;

        cloudSpatialAnchorSession.Start();

        Debug.Log("ASA Info: Session was initialized.");
    }

    private void CloudSpatialAnchorSession_Error(object sender, SessionErrorEventArgs args)
    {
        Debug.LogError("ASA Error: " + args.ErrorMessage );
    }

    private void CloudSpatialAnchorSession_OnLogDebug(object sender, OnLogDebugEventArgs args)
    {
        Debug.Log("ASA Log: " + args.Message);
        System.Diagnostics.Debug.WriteLine("ASA Log: " + args.Message);
    }

    private void CloudSpatialAnchorSession_SessionUpdated(object sender, SessionUpdatedEventArgs args)
    {
        Debug.Log("ASA Log: recommendedForCreate: " + args.Status.RecommendedForCreateProgress);
        recommendedForCreate = args.Status.RecommendedForCreateProgress;
    }

    private void CloudSpatialAnchorSession_AnchorLocated(object sender, AnchorLocatedEventArgs args)
    {
        switch (args.Status)
        {
            case LocateAnchorStatus.Located:
                Debug.Log("ASA Info: Anchor located! Identifier: " + args.Identifier);
                QueueOnUpdate(() =>
                {
                    // Create a green sphere.
                    sphere = GameObject.InstantiatePrefab, Vector3.zero, Quaternion.identity) as GameObject;
                    sphere.AddComponent<WorldAnchor>();
                    sphereMaterial = sphere.GetComponent<MeshRenderer>().material;
                    sphereMaterial.color = Color.green;

                    // Get the WorldAnchor from the CloudSpatialAnchor and use it to position the sphere.
                    sphere.GetComponent<UnityEngine.XR.WSA.WorldAnchor>().SetNativeSpatialAnchorPtr(args.Anchor.LocalAnchor);

                    // Clean up state so that we can start over and create a new anchor.
                    cloudSpatialAnchorId = "";
                    tapExecuted = false;
                });
                break;
            case LocateAnchorStatus.AlreadyTracked:
                Debug.Log("ASA Info: Anchor already tracked. Identifier: " + args.Identifier);
                break;
            case LocateAnchorStatus.NotLocated:
                Debug.Log("ASA Info: Anchor not located. Identifier: " + args.Identifier);
                break;
            case LocateAnchorStatus.NotLocatedAnchorDoesNotExist:
                Debug.LogError("ASA Error: Anchor not located does not exist. Identifier: " + args.Identifier);
                break;
        }
    }

    private void CloudSpatialAnchorSession_LocateAnchorsCompleted(object sender, LocateAnchorsCompletedEventArgs args)
    {
        Debug.Log("ASA Info: Locate anchors completed. Watcher identifier: " + args.Watcher.Identifier);
    }

    /// <summary>
    /// Called by GestureRecognizer when a tap is detected.
    /// </summary>
    /// <param name="tapEvent">The tap.</param>    
    public void HandleTap(TappedEventArgs tapEvent)
    {
        if (tapExecuted)
        {
            return;
        }
        tapExecuted = true;

        // We have saved an anchor, so we will now look for it.
        if (!String.IsNullOrEmpty(cloudSpatialAnchorId))
        {
            Debug.Log("ASA Info: We will look for a placed anchor.");
            tapExecuted = true;

            ResetSession(() =>
            {
                InitializeSession();

                // Create a Watcher to look for the anchor we created.
                AnchorLocateCriteria criteria = new AnchorLocateCriteria();
                criteria.Identifiers = new string[] { cloudSpatialAnchorId };
                cloudSpatialAnchorSession.CreateWatcher(criteria);

                Debug.Log("ASA Info: Watcher created. Number of active watchers: " + cloudSpatialAnchorSession.GetActiveWatchers().Count);
            });
            return;
        }

        Debug.Log("ASA Info: We will create a new anchor.");

        // Clean up any anchors that have been placed.
        CleanupObjects();

        // Construct a Ray using forward direction of the HoloLens.
        Ray GazeRay = new Ray(tapEvent.headPose.position, tapEvent.headPose.forward);

        // Raycast to get the hit point in the real world.
        RaycastHit hitInfo;
        Physics.Raycast(GazeRay, out hitInfo, float.MaxValue);

        this.CreateAndSaveSphere(hitInfo.point);
    }

    /// <summary>
    /// Creates a sphere at the hit point, and then saves a CloudSpatialAnchor there.
    /// </summary>
    /// <param name="hitPoint">The hit point.</param>
    protected virtual void CreateAndSaveSphere(Vector3 hitPoint)
    {
        // Create a white sphere.
        sphere = GameObject.Instantiate(spherePrefab, hitPoint, Quaternion.identity) as GameObject;
        sphere.AddComponent<WorldAnchor>();
        sphereMaterial = sphere.GetComponent<MeshRenderer>().material;
        sphereMaterial.color = Color.white;
        Debug.Log("ASA Info: Created a local anchor.");

        // Create the CloudSpatialAnchor.
        currentCloudAnchor = new CloudSpatialAnchor();

        // Set the LocalAnchor property of the CloudSpatialAnchor to the WorldAnchor component of our white sphere.
        WorldAnchor worldAnchor = sphere.GetComponent<WorldAnchor>();
        if (worldAnchor == null)
        {
            throw new Exception("ASA Error: Couldn't get the local anchor pointer.");
        }

        // Save the CloudSpatialAnchor to the cloud.
        currentCloudAnchor.LocalAnchor = worldAnchor.GetNativeSpatialAnchorPtr();
        Task.Run(async () =>
        {
            // Wait for enough data about the environment.
            while (recommendedForCreate < 1.0F)
            {
                await Task.Delay(330);
            }

            bool success = false;
            try
            {
                QueueOnUpdate(() =>
                {
                    // We are about to save the CloudSpatialAnchor to the Azure Spatial Anchors, turn it yellow.
                    sphereMaterial.color = Color.yellow;
                });

                await cloudSpatialAnchorSession.CreateAnchorAsync(currentCloudAnchor);
                success = currentCloudAnchor != null;

                if (success)
                {
                    // Allow the user to tap again to clear state and look for the anchor.
                    tapExecuted = false;

                    // Record the identifier to locate.
                    cloudSpatialAnchorId = currentCloudAnchor.Identifier;

                    QueueOnUpdate(() =>
                    {
                        // Turn the sphere blue.
                        sphereMaterial.color = Color.blue;
                    });

                    Debug.Log("ASA Info: Saved anchor to Azure Spatial Anchors! Identifier: " + cloudSpatialAnchorId);
                }
                else
                {
                    sphereMaterial.color = Color.red;
                    Debug.LogError("ASA Error: Failed to save, but no exception was thrown.");
                }
            }
            catch (Exception ex)
            {
                QueueOnUpdate(() =>
                {
                    sphereMaterial.color = Color.red;
                });
                Debug.LogError("ASA Error: " + ex.Message);
            }
        });
    }
}
```

Now you can follow the [build tutorial for HoloLens](< https://docs.microsoft.com/windows/mixed-reality/exporting-and-building-a-unity-visual-studio-solution?WT.mc_id=github-mixedrealitycurriculum-ayyonet>) and start creating anchors in your environment.


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