How to save the new CloudSpatialAnchor as a WorldAnchor on the local platform?
Attach a local Azure Spatial Anchor to the sphere that we're placing in the real world.
/// <summary>/// Creates a sphere at the hit point, and then saves a CloudSpatialAnchor there./// </summary>/// <paramname="hitPoint">The hit point.</param>protectedvirtualvoidCreateAndSaveSphere(Vector3 hitPoint){ // Create a white sphere. sphere =GameObject.Instantiate(spherePrefab, hitPoint,Quaternion.identity) asGameObject;sphere.AddComponent<WorldAnchor>(); sphereMaterial =sphere.GetComponent<MeshRenderer>().material;sphereMaterial.color=Color.white;Debug.Log("ASA Info: Created a local anchor."); // Create the CloudSpatialAnchor. currentCloudAnchor =newCloudSpatialAnchor(); // Set the LocalAnchor property of the CloudSpatialAnchor to the WorldAnchor component of our white sphere.WorldAnchor worldAnchor =sphere.GetComponent<WorldAnchor>();if (worldAnchor ==null) {thrownewException("ASA Error: Couldn't get the local anchor pointer."); } // Save the CloudSpatialAnchor to the cloud.currentCloudAnchor.LocalAnchor=worldAnchor.GetNativeSpatialAnchorPtr();}