# 03 - Hand Interactions and Controllers

Short link: [aka.ms/UnityHandInteractions](https://aka.ms/UnityHandInteractions)

![Unity Hand Interactions link.](https://1227696974-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-LoMjAI1irMPA8c0ezFQ%2Fuploads%2Fgit-blob-fbfa8af46ccd41d827c7c75bd652e5ba8d005102%2FunityHandInteractions.png?alt=media)

### &#x20;Overview <a href="#overview" id="overview"></a>

In this section, we will look into the hand interactions as an input in our application.&#x20;

{% hint style="info" %}
**Hand Interactions** are currently available for *only* **HoloLens 2** and **Oculus devices.**
{% endhint %}

In project section, we will create our first hand interactions to scale, move and rotate objects.&#x20;

* [**​Concepts​**](https://www.xrdev.app/mixed-reality-docs/lessons/lesson-3/concepts)
* [**​Project​**](https://www.xrdev.app/mixed-reality-docs/lessons/lesson-3/project)
* [**​What could go wrong?​**](https://www.xrdev.app/mixed-reality-docs/ai-lessons/cognitive-services-best-practices/what-could-go-wrong)
* [**​Resources**](https://www.xrdev.app/mixed-reality-docs/lessons/lesson-3/resources)


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