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  • Mixed Reality Curriculum
  • What is the Metaverse?
  • Unity Lessons
  • WebXR Lessons
    • 3D on the Web
      • Concepts
        • What is WebGL?
        • What is Field of View?
        • What is Aspect Ratio of a Camera?
        • What is near and far clipping planes of a camera?
        • What does updating projection matrix do?
        • What are 3D primitive objects?
        • What is a Vertex?
        • What are 3D model loaders?
        • Materials
        • What is a Normal in 3D?
        • Environment Maps
        • Normal Maps
        • Subsurface Scattering
        • UV Mapping
        • Baking
        • Texturing
        • Animations and Rigging
        • 3D scene interactions
        • What is a Transformation Matrix
        • What are 3DOF or 6DOF?
      • Project
      • What could go wrong?
      • Resources
    • WebXR Device APIs
    • A-Frame
    • Three.js
    • Babylon.js
    • WebXR Meetups
    • Resources
  • Unreal Engine Lessons
  • Artificial Intelligence(AI) Lessons
  • Exercises
  • FAQ
  • Glossary
  • How to contribute?
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For the complete documentation index, see llms.txt. This page is also available as Markdown.
  1. WebXR Lessons
  2. 3D on the Web

Concepts

What is WebGL?What is Field of View?What is Aspect Ratio of a Camera?What is near and far clipping planes of a camera?What does updating projection matrix do?What are 3D primitive objects?What is a Vertex?What are 3D model loaders?MaterialsWhat is a Normal in 3D?Environment MapsNormal MapsSubsurface ScatteringUV MappingBakingTexturingAnimations and Rigging3D scene interactionsWhat is a Transformation MatrixWhat are 3DOF or 6DOF?
Previous3D on the Web
NextWhat is WebGL?

Last updated 5 years ago

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